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GallowJolt

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Pixel day 2021 ends on Jan 22nd 2022

Snackers responds:

phew, thank god, I'm not too late!!

I really like the colours you used, the animation with the bird is a bit shaky but I see what you were trying to do, but yea overall the style is really nice

Edit - Frame rate could help a bit, but timing frames is a big part of it too, feel free to PM me if you want any pointers!

DrSevenSeizeMD responds:

Thank you! I've never animated a gif before. Now that I kinda get how it works, I'm going to work on some smoother animation. I think I probably need to play with frame rate?

I will never get sick of dithering, also really like the composition with the different layers and whatnot

Karlestonchew responds:

Ay thanks dude!

Is brea liom an pictiur, go raibh maith agat

I still got it 8^)

bub responds:

finally. somebody gets it

Great stuff, your style blends super well into animation. The outlines are a bit rough but I've only noticed that here and not in-game so I don't think it really takes away at all

A-lieN responds:

Yeah, looking back I should have made clean lines which would have made coloring pretty easy, but I thought I didn't have the time lol. So in the end it actually took more time than If I had clean lines to color with.

Damn that's unsettling in all the right ways, great work man

facundocristianvazqu responds:

thanks

Nice job on the sprite, I understand you're working on a project called Thorne, is this a separate project entirely? I think you did a great job on depicting the sprite itself, considering the limited palette and the size of the sprite itself.

Only critique is that I think the wind-up animation before the attack is a bit short, but it's hard to say 'cause I haven't played the game, that being said I think this has a ton of potential, good luck man

TankTheta responds:

Yeah Thorne's an entirely separate project (Not set in even the same world). It's a larger scale one compared to "The Golden Flame"
The Golden Flame is sort of akin to how The Messenger was to Sea of Stars for Sabotage Studios, a smaller game to help get things moving and get some money for the larger project, while still being a high quality piece.
I really dislike indies not putting effort into smaller projects and half assing, so it's why I put real care into making the animations (and code) lovingly done. I want this thing to shine like a diamond.

Also it would be a fair critique if the enemy wasn't designed to be a really fast one. The idea behind it is essentially you need to predict where it will move to and go in between the gaps. But I may need to make it a tad longer, it is extremely quick even for the type of attack I'm going for.
With this project, I really want to make that large angel design that was shown in the quick rough sketch concept become a really well sprited and beautiful boss. Like that's what I'm real hype about. That's going to be fucking awesome for me :D

Anyway I'm really glad you like it dude, and I'm glad you're following along for this one. I definitely aim to drop more stuff in future for this and Thorne.

That's some nice modelling and composition duude

ninjamuffin99 responds:

hehe thanke fella

Looks great, love the detail on the ruined structure

HappytoDraw responds:

Big thanks!

Damn good stuff, not much else to say

jouste responds:

hey thanks pal! glad you've been following.

*highfives

:0)

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