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GallowJolt

76 Game Reviews

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lord have mercy on my soul

This is what Snake Pass should've been

Pretty epic I have to say

Game looks great but like others have said, the collision is a bit frustrating to say the least. I think it'd help if the laser weapons and guns had a couple preparation frames to show theyre charging up their attack so the player can read the warning and try and avoid getting hit, only because it sucks getting killed without being able to do anything about it.

Overall pretty nice, has a couple downfalls but overall it plays well enough and I was entertained throughout the whole thing

NickUrs responds:

You're right, maybe I'll add sound when the player is close for turrets.

Neat game, I really like the concept and I hope you're able to expand it at some point, only gripe I have is that there was some kind of bug where the square just phased over the single block wall near the end.

First off, should mention how great the art is, you guys really nailed the retro style while also giving it your own spin. One of the things that became apparent when I was playing the medium level set was how much was going on. I think the leaves that linger on the screen tends to take my attention away from the enemies that throw projectiles. Some other things look really nice, but overall just add to the confusion, like the stars that erupt from enemies when you kill them. All in all it looks really good but there's definitely such a thing as too much, there's an absolute ton of stuff going on.

What I would suggest is an option to turn off the extra stuff, because I think it does give the game a unique style but I can easily see why it would make the game frustrating or downright unplayable for some people. Apart from that it's a pretty solid platformer, hope you can turn it into something even better

TristanMX responds:

Well, a feedback at least! Most of the people just complains, and I can tell by the analytics that any of them had gone further level 1.

Thanks for noticing the pixel-art details, I perhaps over did it but anyways, I wanted to make it appealing. One thing that happens when developing is that you get used to the things on the screen so it didn't occured to me that the details were distracting people. I may need to make it "less noticeable", however I wanted it to have that many detail. This was just a Demo that started as a practice, that's it, and ended up being this game... I may do some more on it but I'm not sure if I'll turn it into an actual game... support is needed, likes are pretty much enough for now.

Thanks for playing, and I hope you're able to see all the 3 stages they have more challenges, I mean real challenges and more art that NOBODY has seen... most of the players are used to quick rewarding games, this is not one like that.

Great little thing, I feel like the forums are an underrated part of this site and often gets overlooked so it's pretty nice to see this on the front page, well done!

Little-Rena responds:

The forums are pretty cool, more people should stop by! Thank you!

Merry Christmas everyone!

Short and sweet. Level 22 gave me a bit of bother but I had a little eureka moment when I figured it out. The art is pretty nice and the gameplay was enjoyable.

I'd love to see a sequel with more obstacles and such!

nyunesu responds:

Thank you a lot! (:

Overshot my jump.... Atleast I'll prevent someone from doing the exact same thing I did in the exact same place..

That's gotta count for something, right..?

:0)

Age 24

Student..?

Ireland

Joined on 2/11/17

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